Last May, Facebook's mobile strategy was seen as a major chink in the
armor of the social networking giant. Before launching its IPO, the
company disclosed in its SEC filing that it was facing challenges in
shifting its ad sales to mobile platforms, one of several uncertainties
noted by analysts that caused investors to respond negatively. The
firm's stock barely rose above its opening price of $38 on the first day
of trading, despite Facebook's $16 billion valuation.
Since then, the outlook for Facebook's mobile efforts has changed:
After retooling its strategy and revamping its apps for better
responsiveness, the company garnered 23% of its fourth quarter ad
revenue from users on smartphones and tablets -- a total of $306
million, up from 14% of sales in the third quarter.
Facebook is one of many companies aggressively pursuing a mobile
strategy. Social game maker Zynga, for example, is focusing on mobile
platforms as one way to reduce its reliance on Facebook for distribution
of the company's games. And Google has integrated mobile dashboard
management tools into its AdWords program. But it's not just technology
companies that need to join the mobile race, say experts at Wharton: All
consumer-facing firms will have to consider the smaller screens on
smartphones and tablets as a primary channel in the future.
According to the Pew Research Center's Internet & American Life
Project, 85% of American adults own a cell phone. Among those, 56%
access the Internet, 43% download apps and 29% conduct online banking
using their phones. "Mobile is becoming more important as people
transition to smartphones as a primary device to get information," says Shawndra Hill,
an operations and information management professor at Wharton. "I don't
think anyone is doing mobile 100% [perfectly], but companies need to
invest because customers are going mobile."
For consumer-facing companies such as retailers, restaurants and banks, mobile applications are a requirement to compete, says David Hsu, a management professor at Wharton. "If a company is consumer facing, it has to have mobile as a channel."
The challenge for companies is developing a strategy that takes
advantage of the unique characteristics of mobile platforms -- such as
their portability, Internet connectivity and GPS capabilities -- and
providing a consistent experience across all screens, including the PC.
"Everyone knows mobile is increasingly important and that time spent
online is continuing to shift [away from PCs], but that doesn't mean the
desktop is irrelevant," notes Kendall Whitehouse, technology and media
editor at Knowledge@Wharton. Indeed, popular mobile photo-sharing
service Instagram, acquired by Facebook in 2012, just last week
announced a new service: Instagram photos viewable on the desktop over
the web. In a blog post, co-founder Kevin Systrom noted that while the
firm has been focused on "building out a mobile-only experience," in
order to make Instagram "even more accessible" the company decided to
"expand to the desktop web."
Andrea Matwyshyn,
a legal studies and business ethics professor at Wharton, agrees that
companies need to "create a continuous user experience" between screens.
The problem: "There is no blueprint yet. Mobile strategies are often
industry driven and company specific," she says.
Scratching the Surface
According to Wharton marketing professor Pinar Yildirim,
regardless of industry, all companies need to take certain steps to
ensure a sound mobile strategy. The first is to design a user-friendly
application. "Some mobile designs can be very [user] unfriendly and
jammed," she says. "Firms should understand how consumers use their
mobile site and develop [their platform] accordingly." Along those
lines, companies need to decide which operating system -- or systems --
to design their applications for, and remain aware of the limitations in
screen size and processing power on mobile gadgets versus on PCs. When
possible, applications should also engage consumers' penchant for search
and incorporate location-based results that utilize a smartphone's GPS
signal, Yildirim adds. "Firms should think about how best to reach out
to consumers nearby."
Nuts and bolts aside, one of the biggest hurdles for any mobile
strategy is defining success, which can vary by company, say experts at
Wharton. Services such as Twitter, Facebook and Google will ultimately
aim to monetize advertising. A bank would consider customer engagement
and retention as a win. Retailers want to drive sales through their
apps. And a company such as Starbucks might aim to increase transaction
speeds and move lines faster using mobile apps.
Saikat Chaudhuri,
a management professor at Wharton, points out that monetization won't
immediately apply to many companies beyond Facebook and Google. "We've
just scratched the surface of the mobile platform," says Chaudhuri. "I
think the monetization piece is really phase two. It's about engagement
right now -- and then monetization once mobile usage patterns are
apparent." Depending on the industry, better marketing and customer
service are possible with mobile, he adds. "The power of mobile is the
immediacy to target, interact and communicate."
According to Hill, at the moment, there are no clear ways to define
mobile success beyond monetization. "Ad revenue and revenue in general
are obvious [benchmarks]," she says. But there are other outcomes to
consider as well. For example, medical applications could be tied to
health outcomes and fitness, and banking applications could be measured
based on the number of transactions they generate, Hill notes.
Following the Money
During Facebook's fourth quarter earnings conference call on January
30, CEO Mark Zuckerberg said that the transition to mobile was critical
to the company's success. "We made this big transition where now there
are more people using Facebook on mobile every day than on desktops.
This was challenging for us to navigate, since we started off the year
with apps that weren't as high quality as we wanted, and no ads in our
apps at all, but now we're coming out of the year with a strong
foundation and a lot of momentum," said Zuckerberg. "Today, there is no
argument that Facebook is a mobile company. There are three main parts
of our strategy: Build the best mobile product, build the platform and
services that leverage the social graph and build a really strong
monetization engine."
Beyond ad revenue, Zuckerberg said that mobile success was also
defined by "focusing on basic issues" like app performance. The company
rebuilt its Android version of Facebook to make it more stable and
faster. Now, Facebook is on a monthly schedule to update its apps. "If
we do this well, we should be able to bring even more relevant content
and connections to more people, and continue to deepen their
engagement," said Zuckerberg.
On the advertising front, Facebook said that it delivered 50 million
mobile ads to Walmart's existing and potential customers over
Thanksgiving weekend. However, some analysts question Facebook's mobile
ad success.Pivotal Research analyst Brian Wieser wrote in a research
note that Facebook now sells its desktop and mobile ad units for its
news feed in one bundle. "Growth in mobile advertising at Facebook is
not indicative of advertisers intentionally flocking to mobile, nor the
creation of a massive mobile advertising ecosystem," Wieser noted. "At
least not yet."
Google made a similar move recently by bundling mobile and desktop ads. Previously, marketers could purchase mobile-only ads. On
February 6, Google introduced "enhanced campaigns" for AdWords, the
search giant's text ad platform. "Enhanced campaigns help you reach
people with the right ads, based on their context like location, time of
day and device type, across all devices without having to set up and
manage several separate campaigns," said Google in a blog post.
"We now live in a multi-screen world. People carry a super computer
in their pocket all the time. In fact, we feel naked without our
smartphone. And many users have more than one device -- a laptop, a
phone and a tablet. We are living in uncharted territory. It's a new
kind of computing environment," said Google CEO Larry Page on the
company's fourth quarter earnings conference call on January 22. Nikesh
Arora, Google's Chief Business Officer, said on the same conference call
that the company was aiming to build "a common experience across
multiple screens for advertisers."
While Facebook and Google continue to tweak their mobile business
models -- largely by eliminating the distinction between ads on the
desktop and mobile devices -- gaming company Zynga is trying to figure
out a way to make money on mobile. During the company's fourth quarter
earnings conference call, Zynga CFO Mark Vranesh said the firm is
launching a bevy of new games for mobile devices, but "we don't plan for
those games to have a meaningful contribution to 2013 revenues."
Zynga missed Wall Street's earnings and sales targets in the second
quarter of 2012 and navigated through executive turnover as its game
usage dropped on Facebook, in part because users are increasingly using
smartphones to access the social networking service. For the second
quarter ending June 30, Zynga's revenue was $301.6 million, down from
$329.2 million in the first quarter. In the third quarter, the company's
revenue was $255.6 million before stabilizing at $261.2 million in the
fourth quarter.
However, Zynga has 72 million monthly active mobile players, and
executives said during the call that the entire company is now aligned
around games developed for the small screen of smartphones. David Ko,
chief operating officer of Zynga, noted that the company only had 20
people focused on mobile two years ago. "Today, most of the company is
focused on the mobile opportunity. More and more of our players are
coming to us from mobile."
Mobile-first Advantage?
If mobile is the future, then do companies that launch on mobile
platforms have a significant advantage over those that migrate from the
desktop to mobile? According to Hsu, both starting positions in the
mobile race have their drawbacks.
Companies like Facebook and Zynga are trying to "retrofit" a desktop
experience to mobile applications. Meanwhile, companies such as
Instagram and location-based social networking application FourSquare
are developing web sites for PCs that would extend or enhance the mobile
experience. "There are equivalent challenges to each situation," says
Hsu. "The small screen forces a company to have discipline, but then it
needs to add value to expand [to the desktop]. A company like Facebook
has the opposite challenge: It has to get better at defining the
essentials of its experience." In other words, how far can Facebook
streamline itself for a mobile app and still be what users have come to
recognize as Facebook? "More established companies are struggling to
develop a mobile experience for users that maps to what they already
expect," Matwyshyn notes.
"If you take advantage of the greater screen real estate and
processing power of the desktop, you can't help but compromise on
features when you move to mobile," Whitehouse points out. However, "if
you are scaling up [from mobile], no one will complain if you add extra
enhancements to the desktop version. There's a lot to be said for the
advantages of a 'mobile first' strategy."
Whitehouse points to Twitter as a model for how software may be
developed in the future. "From the beginning, Twitter was designed to
work on a wide range of platforms -- from the desktop to smartphones and
even low-end cellphones." He notes that Twitter's 140-character limit
was driven by the desire to make the service available through text
messaging on basic cellphones. While Twitter later added additional
features, such as the ability to post photos from higher-end devices,
"this strategy of thinking about the full spectrum of communications
platforms from the outset" is the approach that will dominate in the
future, he predicts.
It's critical that companies focus on different experiences based on
screen size, Wharton experts say. In other words, companies shouldn't
merely dumb down a desktop experience to fit on mobile. Each
distribution channel has different characteristics. "At the core, you
still have to have engagement," says Hsu.
"Companies need to leverage uniquely mobile features such as physical
location, immediacy and targeting," adds Chaudhuri. "The true mobility
angle hasn't been fully leveraged." Hill agrees. "While it's a little
creepy that everyone carries a phone that allows them to be followed
everywhere, I'm surprised we're not yet getting more location-based
advertising that's actually valuable," she says.
According to Matwyshyn, privacy issues may be preventing a targeting
utopia. Today, mobile may be the most valuable platform for location
data and personal information. "This data raises the privacy stakes,"
she says. Security will ultimately become an issue, too, since mobile
platforms are likely to be a big target for future cybercrime. Mobile
security models are less developed and therefore easier to attack,
Matwyshyn adds.
Whatever the potential pitfalls, the sheer size of the mobile market
means all companies will have to become smartphone savvy. "Mobile is
going to take over in the next couple of years, and companies will have
to pay attention to that fact," says Hill. Eventually, "mobile may
become the only interface between companies and their customers."
http://knowledge.wharton.upenn.edu

No hay comentarios.:
Publicar un comentario